Axian Software Consulting and Training

Java Programming Language

 

Call 644-6106, ext. 107

or

e-mail

for course registration or more information

 

 

Overview

Java Programming is designed to give students the ability to program in a new object-oriented programming language designed for portability and simplicity. Students will be able to construct both stand-alone programs and applets capable of being run inside an HTML browser.
 
Upon completion of the course, students should be able to:
  • Understand the principles of object-oriented programming and decompose simple real-world situations.
  • Apply basic language fundamentals, including:
Declaring Variables
References
Operators
Flow Control
Classes
Overloading
Inheritance
Packages
Structured Error Handling
  • Be familiar with the core Java libraries that provide the following capabilities:
System interaction
Fundamental Classes for Inheritance and Primitive Wrapping
String Creation and Manipulation
Console I/O
File I/O
Multiple Threaded Execution
GUI Interface Message Handling
Graphics, including Simple Animation
Network Programming
Math, Vector, and Date Utilities
  • Write applications that can be downloaded via the World-Wide Web.
 

Course prerequisites

Previous programming experience in any language. Knowledge of C++ is helpful, but not required. Knowledge of the Internet is helpful, but not required.

 

Course outline

A New Way of Thinking — Object-Oriented
Messages and Methods
Classes and Instances
Inheritance and Reusability
Polymorphism & Method Binding
Responsibility-Driven Design
Identifying Objects, Assigning Responsibilities, & Designing From Scenarios
CRCD Cards
Implementation Techniques
Commonality & Discovering Inheritance
Defining Classes & Methods
Java Basics
A simple Java application
Comments
Intrinsic Variables
Literals
Expressions
Operators
Bitwise Operations
Logical Operators
Conditional Statements
if / else
switch
?:
Loops
while / do while
for
break statements
labeled break statements
continue statement
Classes
Instance Variables
Constants
Methods
Method Signatures and Overloading
Instantiating (new)
Accessing members of an Object
Intro to Strings and String Operators
this keyword
Class variables (static)
Static Methods
Access Control
Constructors
Copy constructors
Constructors Calling Constructors
Static Initializers and Construction
Finalize Method
Inheritance
Super / Sub Classes
Polymorphism
Abstract Classes
Implementation Details
super Keyword
protected Access
Interfaces
Casting / Instanceof Operator
Arrays
Arrays of Primitive Types
Arrays of Objects
Multi-dimensional Arrays
Anonymous Arrays
Packages
package keyword
CLASSPATH environmental variable
Java Class Libraries
java.lang
Object Class
Wrapper Classes
String Class Revisited
Mention native modifier
System Classes
Math Class
Utility Classes
Date/Calendar Classes
Vector and Stack Class
Random Class
Exceptions
try, throw, catch, throws Keywords
try Blocks
catching Exceptions
finally Clauses
Applets
Applet Package
init / destroy
start / stop
paint
Graphics
Fonts, Color, Simple Images, etc.
Inner and Anonymous Classes
Event Handling (1.02 & 1.1)
Mouse Events
Keypress Events
Focus Events
Point and Dimension Types
Abstract Windowing Toolkit
Components
Containers
Layout Managers
Action Events
Windows
Frames
pack() and show()
Dialog boxes
Scroll Bars & Events
Menus & Menu Events
Pop-up Menus
Choices
Printing
Threads
Starting a thread
Stopping a thread
Synchronization
Using threads for simple animation
Drawing Optimizations
Erasing the Background
Clipping
Double buffering
Input/Output Library
Streams
Input & Output Streams
Readers and Writers
Java Network Package
URLs
Sockets
SocketServers
Overview of
Inter-process Communication
RMI
Java Beans
Serialization
Security
JNI
JFC and Swing Components